****************************************TR3OD: Escape from Paris******************************************
***********************************************by AgentXP*************************************************

Level class: Remake/Demake

To set expectations accordingly, this is a demake of SOME of the Paris section of AOD, not the entire game! :)

For an author playthough also featuring behind the scenes commentary, please check out my video: 
https://www.youtube.com/watch?v=ciEovLEopGw&ab_channel=AgentXP07


***!!!!!!!!IMPORTANT PLEASE READ BEFORE PLAYING!!!!!!!!!!!***

- PLEASE set gamma to 3 and NO HIGHER, unless the game is absolutely too dark for you, otherwise 
the atmosphere of the game will be ruined :'( If you cannot change the gamma and really need to,
please run the 'tomb3_ConfigTool', go to the 'MISC' tab, and tick 'enable' under Gamma. 

- Please make sure you enable MUSIC in the game, as otherwise you will MISS all the DIALOGUE.
  (The game includes all original TR music, so there should not be any copyright issues for streamers! :-)

- For those with Nvidia graphics cards, please run 'tomb3_ConfigTool' and under the 'MISC' tab, disable the 'colourkey'
option. This will help fix the bug with text and transparent textures in game. 

- Please save at the very start of level 3 (Rooftops) as there is an occasional crash at the beginning of this level. 
Once the player reloads, they will be able to continue with no issues. 

Finally, please remember that this is a TR3 level, subject to all the limitations of this engine, if some content that 
was in the original game is missing, it is likely due to these limitations. However, there is also some new content that 
wasn't in the original! 

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


***Known Issues***

- Occasional crash at the start of level 3 (Rooftops), please make a save at the very start of the level. If you do experience
the crash, you will be able to reload the game and continue with no issues. 

- The TR3 end stats for the game as a whole are sadly broken, I have no way of fixing this

- TR3 can be a bit awkward with object collision boxes when you rotate objects outside the standard 90 degree turns. 
If you hit 'ghost collision', this is likely because of a nearby static object. 

- Because the game has no pistols, once the player aquires a weapon, the ammo counter will increase by x10 each time a new level is
loaded. This is becuase the weapon must be manually scripted back in with each new level, and therefore, this adds 10x ammo too. 
This means the player will have a fair bit of ammo by the end of the game, as ammo is also included near some key points which require 
a gun shot to progress, to minimise softlocks. You will also need to manually select your weapon in each new level. 

- If the gamma setting is disabled, it is possible to re-enable it in 'tomb3_ConfigTool', as described above. I cannot standardise 
this setting as either enabled or disabled by default. It will likely default to whatever setting the player had in the last TR3 
level they played. 

- Due to TR3 draw distance, the skybox will be visible in the distance of some bigger parts 
of the Ghetto and Bouchards Hideout levels. 

- Baddie AI can be unreliable, this is unfortunately the nature of TR engines, and there's nothing I can do about it. 


****Story****

Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. 
Lara must investigate a series of similar grisly murders in order to clear her name, and escape from Paris...


****Background of the game - a note from the author ****

Why the TR3 engine? This game began it's life as a quick Sunday afternoon experiment. I'd always wanted to attempt 
a remake of the Backstreets level in the level editor. I picked TR3, because it is the classic engine that has coloured lighting.
After a few rooms, I decided that the lighting in TR3 really suited the ambience of AOD. I also figured that making the level 
in one of the classic engines would be much quicker. Scripting puzzles in TRNG takes me a long time, whereas simply making 
environments is a lot quicker for me. I also relished the challenge of adapting the gameplay of AOD to a more classic style, 
do-able in TR3. Limitations can spark creativity, which it did in this case. I loved the first level that I made so much, 
that I decided to attempt level 2, 'Apartments' in quick succession, as I suddenly had some ideas for how I could also adapt 
that level for TR3... The project grew. Before I knew it, I was making Rooftops, and things grew from there. The main parts of the 
first 3 levels were made in a few weeks, which made me decide that perhaps this project had legs, beyond a simple style unit made 
purely for my own enjoyment. (I have 100s of those things lol) 

The project then evolved to include Parisian Ghetto as well. This is where it hit a snag. The original TR3 engine that 
I started the project with had serious limitations in terms of textures and objects, and the Ghetto level refused to draw 
portals properly. I was faced with a dilemma here. Do I scrap this level, as it looked appalling with the portal malfunctions, 
or do I wait for the rumoured patched TR3 exe? Wait I did, and I am really glad that I did, as the game now has far richer 
detail than it ever could have enjoyed without the patch. (Thanks Troye!). So while TR3 allowed me to build the levels 
quickly, the process was delayed by waiting for the patch, and the subsequent detailing, but I think it was very much worth the 
extra time. As I was doing the extra detailing, I began to like this project so much, that the plan was to take it as far as 
Hall of Seasons, maybe even to Galleries Under Siege. (I am remaking parts of Prague for another project, so this is 
less likely.) However, with the announcement of the Official Remaster of AOD, as well as the fact that I am in the midst of a
difficult period of my life, (loosing Mum in June '24), I decided to release what I have completed already, which I think is a nice 
chapter of the original game, ending in a good place.... (Spoilers ;) For those who finish the game, there is also 
a bonus demo level, the only (almost) finished level from the next section I was planning. I will see how the game is received, 
and how life goes, and *may* continue it to Hall of Seasons in the future. In the meantime, I wanted the completed progress 
I have made so far, not to sit and rot on my hard disk, and hope that people will enjoy playing it, especilly while they 
anticipate the official remaster. 
Hopefully not bad, for what started as a couple of hours building a style unit on a Sunday afternoon. 
Agent :-)



**** Secrets Info !SPOILERS!- Please note ****
Only levels 1, 2, 3, 6, 8, 9 and bonus level (Backstreets, Apartments, Rooftops, Cafe Metro, Serpent Rouge, Ghetto 3rd visit 
and Tomb of Ancients) contain secrets.

Some levels are short, and are merely there in order to be able to include flybys/cutscenes in the TR3 engine. 

**** Secrets Bonus Info ****
There is a secret bonus demo level included, those who finish the game will see the password.
This password unlocks a zipfile in the level folder. The files in this zip need to be copied into the 'data'
folder of the game. This unlocks 'level select', as well as bonus demo level, the only finished level from a 
further section of the game. To find this, scroll to the bottom of the 'level select' list.

-------------------------------
With thanks to my Beta Testers:
-------------------------------

Lilly Jericho, 
DJ_Full,
shabaobab,
Lore Raider,
Sabatu,
ShadowZia,
Grumpy_Polar_Bear

-------------------------------
	Special thanks to:
-------------------------------

Naotheia - for ripping many awesome AOD objects and fixing alot of them.

THOR_2010 - for making several amazing custom objects for the project,
including the police car, the garage lift and the amazing classic AOD outfit variants.

Sponge - for making a custom roof railing. 

Big Bones Parker and Feder - for kindly sending me/allowing me to use objects from their projects. 

Another kind person -  who sent me ripped AOD textures during one of my many streams building/playing the game, 
I forgot who you are sorry. :'(

Nicklony and Lore Raider for troubleshooting issues.

Troye for the patched TR3 engine 

------------------
Objects/Textures:
-----------------

Trinity,
teme9,
Ruu11,
Nadine (Horus),
Nina Croft,
Trix,
Delca, 
A_De,
Piega,
Jesus C Croft, 
Caesum,
MissKroft
Ligufaca,
Mike Quahe,
illyane,
L.m.
Sponge,
GeckoKid,
BtB2014
BtB2015,
TifaNaza,
MrNiceGuy
Core Design

TRChronicles.com (loading screens)

------------------
Animations:
-----------------

JoeyQuint

------------------------
Music and sound effects: 
------------------------

Peter Connelly
Core Design

------------------
All other credits 
------------------


Apologies to anyone I missed! 


